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Selasa, 26 Juni 2018

Gearbox Software intro - YouTube
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Gearbox Software, L.L.C. is an American video game development company based in Frisco, Texas. Founded in 1999 by developers from companies like 3D Realms and Bethesda Softworks, with one of the founders, Randy Pitchford, as CEO. The company originally created an expansion for Valve Corporation's Half-Life game, then moved the game and more onto the console platform. In 2005 Gearbox launched its first independent game, Brothers in Arms , on consoles and mobile devices. It becomes their flagship franchise and plays comic books, television documentaries, books, and action figures. Their second original game series Borderlands was released in 2009, and by 2015 has sold over 26 million copies. The company also has the intellectual property of Duke Nukem and Homeworld .


Video Gearbox Software



Histori

Gearbox Software was founded on February 16, 1999 by five members of the content team from the dead developer Rebel Boat Rocker: Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery, and Rob Heironimus. Before Rebel Boat Rocker, Pitchford and Martel had previously worked together in 3D Realms, and Montgomery previously worked at Bethesda Softworks.

They started by expanding into Half-Life's Valve Software. Porting Half-Life to console platforms (each with new game content) followed, building company experience in game console creation, in addition to improving and building a successful Counter-Strike i> a branch of the Half-Life franchise. Prior to Half-Life 2, they have developed or helped develop every expansion game or Half-Life port, including Opposing Force , Blue Shift , Counter-Strike: Condition Zero , Half-Life for Sony PlayStation 2 (including Half-Life Decay ), and Half-Life for Sega Dreamcast (including Blue Shift ). Branching to other publishers, they are pursuing additional port work, every game is released with additional content, but this time from the console to the PC. These projects include their first non-first person shooters, Tony Hawk's Pro Skater 3, and Halo: Combat Evolved, establishing new publisher relationships with Activision and Microsoft Game Studios. Additional new developments, in the form of PC games in the James Bond franchise (James Bond 007: Nightfire ) for Electronic Arts, also occurred during the initial 5 years of the company.

In 2005, they launched the original property of their creations, Brothers in Arms, with the release of Brothers in Arms: Road to Hill 30 on Xbox, PC, and PlayStation 2 Later in the year it's a sequel, Brothers in Arms: Earned in Blood , launched. In 2008 Brothers in Arms: Hell's Highway was released.

2007 brings the announcement of a new project based on the licensed properties of the licensed film, including the heat crime drama and classical science fiction Aliens . In the September 2007 issue of Game Informer, the new game franchise was revealed, Borderlands science fiction shooter, after which Gearbox CEO Randy Pitchford mentioned in an online interview that the development on Heat game had not started yet, the development partner planned for the project has gone bankrupt. This was followed by an announcement by Sega that they will be launching a new version of the Wii's Samba de Amigo rhythm game, a departure from their first-person shooter signature title.

In June 2013, 3D Realms sued the Gearbox for unpaid royalties. In September 2013, Realms 3D overturned the lawsuit with founder Scott Miller explaining it as a misunderstanding on their part.

In July 2013, Gearbox announced plans to launch Homeworld and Homeworld 2 in high definition for modern PC platforms, in addition to making them available through digital distributors.

In February 2014, Gearbox filed a lawsuit against 3D Realms to try to make another game Duke Nukem without the company's consent.

In July 2014, Randy Pitchford was officially contested for the Aliens: Colonial Marines class action claiming that the game had spent millions of their own money and the ad was merely a publisher's fault.

Obtaining Duke Nukem

In 2008, Sega announced the licensing of the Aliens franchise and a development agreement with Gearbox Software to create Aliens: Colonial Marines . Also in 2008, Gearbox Software CEO Randy Pitchford announced that the company was working on a large yet unannounced title, hinting that it was "big". On September 3, 2010, the Gearbox announced that they were behind Duke Nukem Forever .

Since 2009, Allen Blum, co-designer of Duke Nukem 3D and its development team is deployed in Gearbox Software under the name Triptych Games. The team worked on the game in their own home before Gearbox Software decided to collaborate.

In June 2011, Duke Nukem Forever was released and received a negative critical reception when released, with most of the criticisms directed to unfinished and hasty game state. Regardless of criticism, the game topped the charts on release and made a profit for its distributor, Take-Two Interactive.

Aliens: Colonial Marines controversy

In February 2013, an anonymous source reported to Destructoid that the Gearbox had taken people and resources from Aliens: Colonial Marines to put them to work in Borderlands and Duke Nukem Forever , but still collect full payment from Sega as if they were working on Aliens: Colonial Marines . When Sega discovered this error they canceled the Colonial Marines, which led to the prolonged development of the game; "At some point in 2008, Sega temporarily pulled the plug on the game [...] They caught the wind from the Gearbox that shifted resources despite still collecting important checks as if the team were full size and lying to Sega and 2K Games about the amount people working on every project.This led to a round of layoffs in the Gearbox at the end of 2008. "

This game raises additional controversy because of allegations that most of the game development is not by Gearbox Software, but is outsourced to other developers to offset mismanagement on behalf of the Gearbox. Although Sega initially denied that any such outsourcing occurred, sources claimed that the developers of Demiurge Studios and Nerve Software were responsible for game-downloadable content, while TimeGate Studios was responsible for most of the game's campaigns, and could not create a planned Beta version on scheduling despite some delays. This causes the game to be rushed through redesign, certification, and delivery, albeit in a largely unfinished state.

A class action suit filed in April 2013 by Roger Damion Perrine and John Locke alleges that Gearbox and Sega mispresy Aliens: Colonial Marines by showing demos at trade shows such as PAX and E3, which are not accurate represents the final product. Sega and the plaintiff reach a settlement by the end of 2014, where Sega agrees to pay $ 1.25 million to the class. A motion for preliminary approval of a pending class settlement in January 2015. The gearbox has not yet agreed to settle, and the plaintiff continues to file charges against the company.

On April 5, 2013, Sega confirmed that the Wii U port of the game was canceled due to poor reception of the Xbox 360 and PlayStation 3 versions of the game. Also in April, the Gearbox acquired the THD Homeworld franchise during its bankruptcy auction.

In May 2013, it was reported that TimeGate Studios filed for Chapter 11 bankruptcy.

Gearbox Studio QuÃÆ' Â © bec

In December 2015, it was reported that Gearbox opened a second development studio in Quebec City, Canada. The studio will be run by Sebastien Caisse and former artistic director of Activision, Pierre-Andre Dery. The team will grow at least 100 and will develop the original AAA title. The core team is built around Apple's Assassin's Creed, Skylander and Call of Duty developers and staff of Università © Laval IT.

Maps Gearbox Software



Games

Half-Life

The Gearbox has developed a total of six games in the Half-Life series: expansion packs Opposing Force and Blue Shift ; Half-Life port for Dreamcast (which includes Blue Shift ) and Half-Life for PlayStation 2 (including Half-Life: ); they also do a lot of work on the retail release Counter-Strike and the main part of Counter-Strike: Condition Zero .

Brothers in Arms

During their fourth year, Gearbox began working on the first independently owned game: Brothers in Arms: Road to Hill 30 . Developed for PCs and Microsoft Xbox consoles, and built with Unreal Engine 2, was released in March 2005. The sequel, Brothers in Arms: Earned in Blood , followed seven months later. The series is published by Ubisoft, which supports both games with the PlayStation 2 version, and then works with them to develop the Brothers in Arms game for portable systems (phones, PlayStation Portable and Nintendo DS) and Wii home consoles.

In 2005, Gearbox licensed Unreal Engine 3 from Epic Games, to replace the Unreal Engine 2 technology used in previous games, and grow an internal development team to tackle the demands of next generation technology and content. Brothers in Arms: Hell's Highway is the first new title announced, continuing the company's flagship franchise.

The frater in Arms: Hell's Highway was launched in September 2008. In 2008, the franchise also issued comic book series, two-part television documentary, a series of action figures, and novelization and non-historical fiction books.

Borderlands series

After the completion of Brothers in Arms: Earned in Blood, Gearbox began working on their second original game, Borderlands . First revealed in the September 2007 issue of Game Informer, is described as " Mad Max met Diablo ", and first person shooter - games play role played, along with screenshots of the early art style and the first three playable characters. Tap the game see the next game at European GamesCon in 2007, and again at GamesCon and E3 in 2008. In early 2009, it was revealed in the magazine's PC Gamer that they have changed the graphic style and added the fourth player character. Released in 2009, were billed as "role-playing shooters" (first-person shooters with role-playing elements).

Following the unexpected success of the first Borderlands, which sold between three and four and a half million copies since its release, creative director Mike Neumann stated that there is a possibility of a Borderlands 2 being created, adding that the decision "seems to have no brains." On August 2, 2011, the game was confirmed and titled as Borderlands 2 . The first appearance on this game is shown on Gamescom 2011, and its broad preview is included in the September edition of the Game Informer magazine, with Borderlands 2 being the cover story. Like the first game, Borderlands 2 was developed by Gearbox Software and published by 2K Games, running on a highly modified version of Unreal Engine Epic Games 3. The game was released on September 18, 2012 in North America and released on 21 September 2012 internationally.

Duke Nukem Series

At Penny Arcade Expo on September 3, 2010, it was announced that Duke Nukem Forever's long-awaited development will be continued by the Gearbox after the project was abandoned by Realms 3D after 12 years, with Gearbox buying intellectual property from the franchise. The album was released by Take Two Interactive on June 10, 2011 internationally with the release of North America on June 14th.

In a Wired.com interview with Randy Pitchford, it was revealed that Allen Blum's development team, Triptych Games had been taken to the Gearbox office, making them separate developers internally.

In the fall of 2010, Interceptor Entertainment CEO Frederik Schreiber began spreading the idea to remake Duke 3D Duke Nukem . Schreiber creates a test map to give you an idea of ​​what might be visible, which he took screenshots and posted on the Gearbox forum. Shortly after posting screenshots of images and projects it makes their way to various gaming sites causing a small buzz in the gaming community. He first contacted Gearbox Software, which told him to contact George Broussard and Scott Miller in 3D Realms. Schreiber continues to contact 3D Realms. Screenshots for the project are enough to convince Scott Miller to some extent about the project, but this game needs Take Two's permission for that to happen.

Schreiber again contacted the Gearbox, hoping they would have a better relationship with Take Two than 3D Realms. After following the appropriate channels in the Gearbox, he can contact PJ Putnam, the company's Vice President and General Counsel. The gearbox was interested in helping the project and Schreiber was finally given a "non-commercial personal license" to Duke Nukem.

After receiving permission to continue, Schreiber announced the game on October 13, 2010, under the name of Duke Nukem Next-Gen , revealing he has formed a small team to work with. It also states the game will be based on Unreal Engine 3 and will not require another game to run. On November 4, 2010, the game changed its name to Duke Nukem 3D: Reloaded .

The game was held on September 24, 2011, awaiting the settlement of differences between the Interceptor Entertainment team and the Gearbox Software because of the ambiguity on whether or not the finished product will actually be allowed to view the release.

On July 15, 2015, the Gearbox confirmed that the new Duke Nukem is being developed and concept images have been created.

On September 4, 2016, the Gearbox announced the Duke Nukem 3D: 20th Anniversary Edition World Tour . The game includes a new level developed along with some original developers, re-recorded by original Duke sound actor Jon St John, and new music from original composer Lee Jackson. It was released on October 11, 2016.

Battleborn

Released in May 2016, Battleborn is a first-person cooperative shooter video game with a multiplayer online combat element (MOBA) element. This happens in a spatial fantasy setting where multiple race contests have the last stars of the universe.

Alumni Guest Speaker: Caitlyn Trout â€
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Technology

In 2006, they partnered with Dell and Intel to provide development of computer systems and technologies for their studios.

In June 2007, they purchased the Moven motion capture system using non-optical intertia technology, to enhance the existing Vicon optical capture system into one of several independent developers with two motion capture capabilities at home.

In February 2008, it was announced that they had licensed the Morfem NaturalMotion software.

Gearbox Software - Page
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List of video games


Exclusive: An inside look at Gearbox Software's new game ...
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References


Battleborn: Gearbox Software Panel at PAX East 2017 - YouTube
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External links

  • Official Gearbox Software website
  • MobyGames profile

Source of the article : Wikipedia

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